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vkguide.dev

VulkanGuide is a work-in-progress guide to the Vulkan graphics API that focuses on dynamic rendering as a base for game engine code. It uses C++20 and Vulkan 1.3, covers initialization, compute shaders, mesh drawing, textures and GLTF scene loading, and targets readers who already know 3D graphics basics. An older version covers Vulkan 1.1.

Programming & Technology Learning 0