Super Sound is an app store page with install details, screenshots, reviews, and app information.
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SNES Soundfonts is a William Kage project offering soundfonts of music from Super Nintendo games, presented in the style of titles such as Chrono Trigger and Final Fantasy. The page includes a quick-start guide for selecting a music program and an index of soundfonts, with all projects described as non-profit and without ads.
SuperCollider is a platform for audio synthesis and algorithmic composition, used by musicians, artists and researchers working with sound. It is free and open source software for Windows, MacOS and Linux. Its three main components are scsynth, a real-time audio engine implemented as a server; sclang, an interpreted programming language acting as a client; and scide, an editor for sclang.
NSynth Super is an open source experimental instrument that lets musicians play sounds generated by the NSynth algorithm. The NSynth algorithm uses a deep neural network to learn sound characteristics and synthesize new sounds from four source sounds. The interface can be played via any MIDI source, such as a DAW, sequencer or keyboard.
AudioLDM is a text-to-audio system built on a latent space that learns continuous audio representations from CLAP latents. It generates text-conditional sound effects, human speech and music, and enables zero-shot text-guided audio style transfer, inpainting and super-resolution.
The 16-bit Audiophile Project provides high quality videogame soundtracks from the 16 bit era in high resolution FLAC. It publishes community releases such as Shinobi III – Return of the Ninja Master, Super Street Fighter II and Street Fighter II.
Tidal Cycles is a free/open-source live coding environment for making algorithmic patterns, written in Haskell. It uses SuperCollider for synthesis and MIDI and includes notation for rhythmic sequences with patterning functions. By default sound is made with the SuperDirt synth/sampler, and other synths can be controlled with OSC or MIDI.