UEVR is a frontend tool for injecting into Unreal Engine games to add stereoscopic 3D rendering and full 6DOF head tracking. It supports the OpenVR and OpenXR runtimes, lists tested headsets including Oculus, Valve Index, HTC Vive and various Pimax and WMR models, and offers Native Stereo, Synchronized Sequential and AFR rendering methods.
SlimeVR
SlimeVR is a set of open-source software and hardware sensors designed for full-body tracking in virtual reality. The documentation covers building DIY trackers, installing firmware, configuring the SlimeVR Server and community tools. A minimum of five trackers is required for proper full-body tracking, and fully built trackers are available for pre-order.
Features
- open-source software and hardware sensors designed to facilitate full-body tracking Source: docs.slimevr.dev
Limitations
- minimum of 5 SlimeVR trackers is required for proper full-body tracking Source: docs.slimevr.dev
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UEVR is a frontend tool for injecting into Unreal Engine games to add stereoscopic 3D rendering and full 6DOF head tracking. It supports the OpenVR and OpenXR runtimes, lists tested headsets including Oculus, Valve Index, HTC Vive and various Pimax and WMR models, and offers Native Stereo, Synchronized Sequential and AFR rendering methods.
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