SpriteSheep is a browser-based pixel art and sprite animation editor. It provides layers, frames, palettes and dithering tools, plus a tileset workflow, for building sprites and frame-by-frame animations without installation. The site labels it an alpha build in active development and free to use.
Mixamo
Adobe service for rigging characters and downloading motion capture animations.
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0SpriteSheep is a browser-based pixel art and sprite animation editor. It provides layers, frames, palettes and dithering tools, plus a tileset workflow, for building sprites and frame-by-frame animations without installation. The site labels it an alpha build in active development and free to use.
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0OpenToonz is open-source 2D animation production software based on Toonz, developed by Digital Video S.p.A. in Italy and customized by Studio Ghibli. Dwango launched the OpenToonz project with Digital Video and Studio Ghibli. It can be used free of charge for commercial and non-commercial projects.
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0Wigglypaint is a free online drawing tool for creating animated sketches and doodles. It offers eight unique brushes, an eraser, a clear button and undo options, and drawings can be exported as animated GIFs. From the end of 2025, an advanced toolbar adds fullscreen mode, additional palettes and markers.
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0JPixel is a downloadable editor for Windows for making pixel art animations and tilesets. Animations can be exported as spritesheets or animated GIFs, and tilesets can be mocked up and exported as .png images. It is distributed on itch.io on a name-your-own-price basis.
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0Clipnote Studio is a basic animation tool for Windows, described as a spiritual successor to Nintendo's defunct Flipnote Studio. It offers square and circle brushes, line and shape tools, a text tool, six colors, three drawing layers, automatic note importing and user profiles. Mac and Linux ports are in the works; Wine is suggested for now. A $5 license provides custom themes and a supporter badge.
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MoonRay is a production MCRT renderer and open source project originally developed at DreamWorks Animation, now under the Academy Software Foundation. It has been used on feature films and includes physically based materials, a USD Hydra render delegate, and multi-machine and cloud rendering via the Arras distributed computation framework.
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